//==============================================================================
// Sitting Tiger Shennong_anim.txt
//==============================================================================

//==============================================================================
define wheel
{
	SetSelector
	{
		techLogic none/Engineers
		set hotspot
		{
			version
			{
				Visual SittingTiger_wheel
			}
		}
		set hotspot
		{
			version
			{
				Visual SittingTiger_wheel
				ReplaceTexture Siege C Sitting Tiger/Siege C Sitting Tiger Iron
			}
		}
	}
}
//==============================================================================
define wheelB
{
	SetSelector
	{
		techLogic none/Engineers
		set hotspot
		{
			version
			{
				Visual SittingTiger_wheelB
			}
		}
		set hotspot
		{
			version
			{
				Visual SittingTiger_wheelB
				ReplaceTexture Siege C Sitting Tiger/Siege C Sitting Tiger Iron
			}
		}
	}
}

//==============================================================================
define fireball
{
	SetSelector
	{
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visualparticle SFX A Generic Fire Tiny Bowl
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Fire Ball
			}
		}
	}
}

//==============================================================================
define FireHand
{
	set hotspot
	{
		version
		{
			Visualparticle Special N Fire Giant FireHand
		}
	}
}

//==============================================================================
define FireTiny
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Generic Fire Tiny
		}
	}
}

//==============================================================================
define FireSmall
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Generic Fire Small
		}
	}
}

//==============================================================================
define FireSmallBowl
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Generic Fire Small Bowl
		}
	}
}

//==============================================================================
define ArrowSmoke
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a arrow smoke
		}
	}
}

//==============================================================================
define FireballSmoke
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Fire Ball Smoke
		}
	}
}

//==============================================================================
define DamageFire
{
	SetSelector
	{
		DamageLogic 0 33 66
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualnone bimmy
				connect hotspot firetiny hotspot
				connect hotspot arrowsmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualnone bimmy
				connect hotspot firesmallbowl hotspot
				connect hotspot firesmall hotspot
				connect hotspot fireballsmoke hotspot
			}
		}
	}
}

//==============================================================================
define explosion
{
    set hotspot
    {
        version
        {
			VisualParticle SFX C Myth Unit Birth Effect
		}
	}
}

//==============================================================================
anim idle
{
	SetSelector
	{
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual Siege C Sitting Tiger_idleA
				//connect RIGHTHAND Fireball hotspot
				//connect RIGHTHAND ArrowSmoke hotspot
				connect HOTSPOT DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Sitting Tiger_idleA
				ReplaceTexture Siege C Sitting Tiger/Siege C Sitting Tiger Iron
				//connect RIGHTHAND Fireball hotspot
				//connect RIGHTHAND ArrowSmoke hotspot
				connect HOTSPOT DamageFire hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual Siege C Sitting Tiger_walkA
				connect RightFoot wheel hotspot
				connect LeftFoot wheel hotspot
				connect neck wheelB hotspot
				connect Pelvis wheelB hotspot
				tag SpecificSoundSet 0.00 false Roll checkVisible 
				tag FootstepLeft 0.0 true   
				tag FootstepRight 0.0 true
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.15 true
				tag FootstepLeft 0.3 true   
				tag FootstepRight 0.3 true
				tag FootstepLeft 0.45 true   
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.6 true   
				tag FootstepRight 0.6 true
				tag FootstepLeft 0.75 true   
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.9 true   
				tag FootstepRight 0.9 true
				//connect RIGHTHAND Fireball hotspot
				//connect RIGHTHAND ArrowSmoke hotspot
				connect HOTSPOT DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Sitting Tiger_walkA
				connect RightFoot wheel hotspot
				connect LeftFoot wheel hotspot
				connect neck wheelB hotspot
				connect Pelvis wheelB hotspot
				tag SpecificSoundSet 0.00 false Roll checkVisible 
				ReplaceTexture Siege C Sitting Tiger/Siege C Sitting Tiger Iron
				tag FootstepLeft 0.0 true   
				tag FootstepRight 0.0 true
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.15 true
				tag FootstepLeft 0.3 true   
				tag FootstepRight 0.3 true
				tag FootstepLeft 0.45 true   
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.6 true   
				tag FootstepRight 0.6 true
				tag FootstepLeft 0.75 true   
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.9 true   
				tag FootstepRight 0.9 true
				//connect RIGHTHAND Fireball hotspot
				//connect RIGHTHAND ArrowSmoke hotspot
				connect HOTSPOT DamageFire hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual Siege C Sitting Tiger_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.07 true
				tag GenericSound 0.20 true
				tag SpecificSoundSet 0.04 false CatapultAttack checkVisible 
				//tag SpecificSoundSet 0.14 false FireGiantAttack checkVisible
				tag SpecificSoundSet 0.07 false JadeDragonChargedAttack checkVisible
				//-- end auto generated section
				Length 4
				connect LAUNCHPOINT fireballsmoke hotspot
				connect LAUNCHPOINT Fireball hotspot
				connect HOTSPOT DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Sitting Tiger_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.07 true
				tag GenericSound 0.20 true
				tag SpecificSoundSet 0.04 false CatapultAttack checkVisible
				//tag SpecificSoundSet 0.14 false FireGiantAttack checkVisible
				tag SpecificSoundSet 0.07 false JadeDragonChargedAttack checkVisible
				//-- end auto generated section
				ReplaceTexture Siege C Sitting Tiger/Siege C Sitting Tiger Iron
				Length 4
				connect LAUNCHPOINT fireballsmoke hotspot
				connect LAUNCHPOINT Fireball hotspot
				connect HOTSPOT DamageFire hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual Siege C Sitting Tiger_deathA
				length 1.0
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.11 false CatapultDeath checkVisible 
				//-- end auto generated section
				connect HOTSPOT FireHand hotspot
				connect Corpse FireBallSmoke hotspot
				connect Corpse GroundFire hotspot
				connect Corpse Mushroom hotspot
				connect HOTSPOT Explosion hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Sitting Tiger_deathA
				length 1.0
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.11 false CatapultDeath checkVisible 
				//-- end auto generated section
				ReplaceTexture Siege C Sitting Tiger/Siege C Sitting Tiger Iron
				connect HOTSPOT FireHand hotspot
				connect Corpse FireBallSmoke hotspot
				connect Corpse GroundFire hotspot
				connect Corpse Mushroom hotspot
				connect HOTSPOT Explosion hotspot
			}
		}
	}
}
